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Game Suggestion Increase Mob Invasion Rewards (with Exclusions)

Pythagoras

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Current Reward: 1WC + 5GP per invasion mob

Proposed Reward: 3WC + 10GP per invasion mob
❌ Exclude Zaikan, Hydra, and Iron Knight (to prevent unlimited farming abuse during Loren Deep & Selupan events).

✅ Pros:​

  • Good Incentive to Participate – rewards are tripled in WC and doubled in GP compared to current values.
  • Boosts Player Activity – encourages more players to log in and hunt invasions instead of AFK farming.
  • Balanced Reward Scaling – increase is attractive but not overly high, reducing risk of inflation.
  • Encourages PvP/Competition – spawns become more valuable, leading to more player interactions during invasions.
  • Helps Casual/Non-VIP Players – provides meaningful event-based rewards without requiring constant grind.
  • Sustainable Long-Term – moderate increase keeps economy healthier compared to higher reward proposals.

👉 Balanced View:
  • 3WC + 10GP is a safe, sustainable adjustment—significant enough to make invasions worth it, but not excessive enough to destabilize the economy.
  • Keeping exclusions (Zaikan, Hydra, Iron Knight) prevents reward abuse through infinite respawns.
 
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Nikki

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Will be talking about this within the staff team. if you know replacement mobs you can always provide them.
With input from players we can create the best expierence :)



@Pythagoras can you please provide a better explanation of what you mean with the invasions as we have many events :)
And do you just want to higher the reward prizes or alse that those invasion happends more then now ?
 
Last edited:

Pythagoras

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what I mean is revamping the rewards for these events:
LdC9jhs.png
ayLCbeR.png


Currently, many of the invasion events are ignored by players because the rewards are not worth the effort.
Aside from Golden Invasions (which contribute to achievements and have a small chance of dropping Kundun Boxes and give you jewels maybe 3 out of 100 boxes), most of these events have become useless since nobody actively hunts them.

Why Revamp?​

  • These invasions spawn regularly, but nobody hunts them.
  • Wasted server events → less engagement, less activity.
  • Players would participate if rewards were competitive.

Suggested Changes:​

  1. Update Rewards– maybe increasing WC/GP or add chances to drop:
    • Jewel Bundles (Bless, Soul, Chaos, Creation, Harmony)
    • Talisman of Luck / Chaos Assembly (rare chance)
    • Jewel of Extension / Elevation on higher tier mobs (rare chance)

Benefits:​

  • Brings life back to ignored events.
  • Encourages exploration and activity across maps.
  • Provides alternative sources of jewels, consumables, and points without breaking the economy.
Post automatically merged:

Also found a bug where the message says "Narcondra invasion in Karutan" but shows in the active invasion is "ruthless lava".
Also a message saying "ruthless lava invasion" but shows in the active invasion is "narcondra"
 
Last edited:

-GoLDHUN-

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what I mean is revamping the rewards for these events:
LdC9jhs.png
ayLCbeR.png


Currently, many of the invasion events are ignored by players because the rewards are not worth the effort.
Aside from Golden Invasions (which contribute to achievements and have a small chance of dropping Kundun Boxes and give you jewels maybe 3 out of 100 boxes), most of these events have become useless since nobody actively hunts them.

Why Revamp?​

  • These invasions spawn regularly, but nobody hunts them.
  • Wasted server events → less engagement, less activity.
  • Players would participate if rewards were competitive.

Suggested Changes:​

  1. Update Rewards– maybe increasing WC/GP or add chances to drop:
    • Jewel Bundles (Bless, Soul, Chaos, Creation, Harmony)
    • Talisman of Luck / Chaos Assembly (rare chance)
    • Jewel of Extension / Elevation on higher tier mobs (rare chance)

Benefits:​

  • Brings life back to ignored events.
  • Encourages exploration and activity across maps.
  • Provides alternative sources of jewels, consumables, and points without breaking the economy.
Post automatically merged:

Also found a bug where the message says "Narcondra invasion in Karutan" but shows in the active invasion is "ruthless lava".
Also a message saying "ruthless lava invasion" but shows in the active invasion is "narcondra"
One additional opinion about the suggested changes. I would let go the bless soul and creation drops, because they have a fair drop rate from other sources. On the otherhand Harmony's drop rate is incredibly low. Which is not a problem at low level, however in the late game it is needed very much. It needed for yellow options, and for seed combinations also, and yet it drops rarely considering that for yellow options and sockets have a quite high luck factor to get the right one so the players have to consume a lot from Harmony.
 

_mk1

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One additional opinion about the suggested changes. I would let go the bless soul and creation drops, because they have a fair drop rate from other sources. On the otherhand Harmony's drop rate is incredibly low. Which is not a problem at low level, however in the late game it is needed very much. It needed for yellow options, and for seed combinations also, and yet it drops rarely considering that for yellow options and sockets have a quite high luck factor to get the right one so the players have to consume a lot from Harmony.
so when you say harmony drop rate you mean the actual jewel of harmony not the gemstone?
joh originally came from gemstones. It only drops and refine only in kanturu and not on the other maps. But here it is also drop on color boxes and other mobs like dragon invasion.

- question.. did you try to hunt in kanturu map for gemstone? because i only got gemstone when leveling in kanturu i did not really monitored the drop rate.
.. from there you can make a suggestion to improve the drop rate..

i currenly have this on of my 1 account and i only use JOH to create a seed not yellow option.
also note that having a hard items is fair to have a market.
 

-GoLDHUN-

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so when you say harmony drop rate you mean the actual jewel of harmony not the gemstone?
joh originally came from gemstones. It only drops and refine only in kanturu and not on the other maps. But here it is also drop on color boxes and other mobs like dragon invasion.

- question.. did you try to hunt in kanturu map for gemstone? because i only got gemstone when leveling in kanturu i did not really monitored the drop rate.
.. from there you can make a suggestion to improve the drop rate..

i currenly have this on of my 1 account and i only use JOH to create a seed not yellow option.
also note that having a hard items is fair to have a market.
I was hunting it in Kanturu for 4 days straight, and got 1 Gemstone total. It seems then I am just unlucky. About the yellow options it personal preference, but I will use it to yellow option aswell :)
 

_mk1

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that beyond unlucky, you have been cursed lol. Anyway to avoid spam. I suggests make different thread. and let the staff handle it.
 

pcuong308

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The event rewards are a bit unbalanced. Killing a boss only gives 1 WC, while a quiz gives 10 WC. It feels unrewarding to hunt bosses.
Minor events are ghosting because the rewards aren't worth the effort. Getting 10 WCoins for a simple quiz while a boss only drops 1 WCoin is a huge imbalance
Post automatically merged:

The reward system needs a re-work. Boss hunting is neglected because Quiz rewards are way too high in comparison. It kills the competitive aspect of the game.
 
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