[Guide] Yellow Options (SD Ignore, SD Decrease & SD Damage Absorb)

Leon
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Hello!

I've seen a lot of confusion regarding the yellow options such as SD Damage Absorb, SD Ignore and SD Decrease.

I have decided to create a guide in an attempt to share all my knowledge.

We all know DDR gives us defence, and it's great for tanks. But this guide will focus more on the less explained, yet the most commonly used yellow options: SD Ignore, SD Decrease & SD Damage Absorb.

This came out a lengthier than I expected, so I will create this small list of contents for quick explanation on what's where:
Spoiler for Contents:

What is SD?
I will explain SD here.

Why is SD important?
I will explain the basic function of SD.

How to restore SD?
I will mention ways of recovering SD.

How does SD protect me in PvP?
I will explain why SD is important in PvP.

What is SD Damage Absorb, and how does it work?
I will explain the SD Damage Absorb yellow option and its functions.

Why is SD Damage Absorb important?
I will explain why SD Damage Absorb is used in PvP.

What are other ways of preventing the stumbling animation?
I will note ways of achieving the stumbling animation immunity without SD Damage Absorb.

How to counter SD Damage Absorb users?
I will explain the SD Ignore and SD Decrease yellow options as well as its mechanics here.

Gear recommendations
I will give insight on what you should buy to my best knowledge.




Before we get into yellow options, allow me to explain basics about SD:


What is SD?

This is SD.



SD refers to Self Defence (A.k.a. Spiritual Shield), which is a yellow bar located to the left side of health bar.

SD is an accumulation of the total stat points of your character The more points you have invested in your character, the greater amount of SD you will have available.


Why is SD important?

SD has a crucial role in PvP, it acts as a shield which must be first destroyed before the character starts taking a full health damage.
This naturally allows characters greater survivability in PvP.

There is another very important reason why SD is very important in PvP, I will mention it later, under the "Why is SD Damage Absorb important?".


How to restore SD?

Characters automatically spawn with full SD. Moreover, SD can be replenished by doing either of these:

1. Visiting safe zone.
2. Character re-spawning after dying.
3. Using an armor piece with a pink option "SD auto recovery" such as:

SD auto recovery will start slowly recovering SD even outside safe zones, but with a small delay after taking damage.
4. Using Large Complex Potion/Large Complex Potion +7


How does SD protect me in PvP?

By the default, when character is attacked in PvP 90% of the damage they receive goes towards their SD, while 10% of that damage is directed to their health.

Note: SD will not prevent death if health is depleted first.


Now let's delve into the yellow options, starting with SD Damage Absorb.

What is SD Damage Absorb, and how does it work?

SD Damage Absorb is one of the yellow options available for sets (Boots, Pants, Gloves, Armor and Helm.). Shields also can get the SD Damage Absorb yellow option.

Each piece of set, including shield can have maximum value of SD Damage Absorb: 5

So why should we use SD Damage Absorb in our sets, and what benefit does it have?

As we know, by the default 90% of the damage we receive goes towards SD and 10% towards health.

What SD Damage Absorb does is, it increases our default SD Absorption beyond 90%. Meaning, if we equip two pieces with SD Damage Absorb, for example Boots and Gloves or Gloves and Shield, our SD Absorption will reach up to 100%, resulting in all the received damage to be absorbed by SD. As long as we keep up our SD bar, our health will be untouchable, unless an opponent uses SD Ignore/SD Decrease weapon, which I will explain later.

Equipping one SD Damage Absorb piece = 95% Total Absorption
Equipping two SD Damage Absorb pieces = 100% Total Absorption
Equipping three SD Damage Absorb pieces = 105% Total Absorption
Equipping four SD Damage Absorb pieces = 110% Total Absorption
Equipping five SD Damage Absorb pieces= 115% Total Absorption
Equipping six SD Damage Absorb pieces = 120% Total Absorption


Why is SD Damage Absorb important?

Normally when character receives damage to their health, they stumble momentarily and become unable to attack or execute skills for short period. Below you'll see my character making stumbling animation upon receiving damage.

P.S. Credits to @bontzovi for helping with video.

However, the main reason of using SD Damage Absorb pieces in our set is not defence, but the fact that SD Damage Absorb pieces allow us to reach 100% SD Absorption, which prevents us from taking health damage, and as long as our SD is not depleted. This also effectively prevents us from stumbling animation when attacked, as a result the SD Damage Absorb set users can dish out massive damage in short succession by uninterrupted attacks, potentially finishing off their opponent by doing so.

Hidden mechanic: your character doesn't stumble when it takes damage to SD, but only when it takes damage to health. This is why minimum of 100% SD Absorption is preferred, as this doesn't only protect your health, but it also helps in killing your opponents faster.


What are other ways of preventing the stumbling animation?
Spoiler for :

Using these pets will prevent stumbling animation even when taking health damage, therefore it is viable to use Damage Decrease Rate 7% yellow options on your sets instead.

Horn of Uniria, Horn of Dinorant and Dark Horse.

Which characters can use these pets?

Dark Horse is only available to Dark Lord/Lord Emperor
Horn of Uniria & Horn of Dinorant are only available to Elf/Muse Elf/High Elf, Magic Gladiator/Duel Master and Dark Lord/Lord Emperor



How to counter SD Damage Absorb users?

There is only one way to effectively counter SD Damage Absorb set users; equipping weapon(s) with SD ignore rate when attacking or SD decrease rate yellow options. These yellow options have different roles, here's what they do:

SD ignore rate when attacking +10 (15 Staff)

SD Ignore grants each attack a chance to completely bypass opponent's SD and deal full damage to their health. This will help momentarily stagger the SD Damage Absorb users, as there will always be a chance they'll receive health damage as long as your equipped weapon has SD Ignore option.

Note: SD Ignore works regardless of the amount of SD Damage Absorb parts the opponent is using. SD Ignore is always the safest option to use, unless you specifically need Critical damage increase, or you know that SD Decrease will work.
Note 2: Swords and other type of weapons possess SD Ignore rate when attacking +10% while staffs can reach up to SD Ignore rate when attacking +15%.
Note 3: Your reflected damage is affected by the SD Ignore option. As long as you have at least one weapon equipped with SD Ignore, your reflect will also gain ability to penetrate SD of your opponents and deal full damage to their health, even if you don't directly attack or use skills against the opponent attacking you.

Equipping two swords with SD Ignore yellow option will result in a total of 20% SD Ignore chance, whereas equipping two staffs will result in 30% of total SD Ignore chance.

SD decrease rate +10 (13 Staff)

SD Decrease works by lowering the SD Damage Absorb parts of your opponent. SD Decrease weapons will stack their effect from equipped weapons.


1x SD Decrease Sword = -10 opponent's total SD damage absorption value
1x SD Decrease Staff = -13 opponent's total SD damage absorption value
2x SD Decrease Sword = -20 opponent's total SD damage absorption value
1x SD Decrease Sword & 1x SD Decrease Staff = -23 opponent's total SD damage absorption value
2x SD Decrease Staff = -26 opponent's total SD damage absorption value
The most powerful combination is the dual SD Decrease staffs. This combination removes any possible SD Damage Absorb protection from the opponent. However, this is only possible for MG/DM as this is the only class capable of wielding dual staffs or a sword and staff.

Maximum possible SD Absorption is 120% (Set and shield with SD Damage Absorb.).
Dual SD Decrease staffs result in a SD Decrease value of 26%. 120%-26% = 94%, resulting in the opponent taking 6% health damage all the time and constantly stumbling, making it difficult for them to fight back.
For example you are BK and your opponent is SM with two SD Damage Absorb parts, meaning their SD Absorption is at 100%.

If you attack the SM using a single SD Decrease sword, you'll neutralize both of their SD Damage Absorb armor pieces, bringing their SD Absorption back to 90%, as if they never had any SD Damage Absorb parts from the first place. This means that you'll deal 10% damage to their health and 90% to their SD. This will naturally prevent them from attacking you uninterruptedly because they'll be constantly taking health damage.

If the very same SM equipped two more pieces with SD Damage Absorb, their SD Absorption would reach up to 110%, resulting in neutralizing your single SD Decrease sword because 110%-10% is 100%, this would now result in the SM being able to attack you without interruption and possibly kill you swiftly. In this case, you would need to react by equipping a second SD Decrease sword in order to bring their SD Absorption back to 90%.

However, if this SM equipped all six pieces of SD Damage Absorb, both of your SD Decrease swords would be neutralized, and you'd need to change into SD Ignore swords.

Note: SD Decrease weapons do not work if they have been neutralized by opponent's SD Damage Absorb parts. E.g. opponent using 5x SD Damage Absorb pieces (115% total SD Absorption), in this case if you are SM, using a SD Decrease staff is not advisable, because even though staffs can reach SD Decrease 13, it's still not enough to lower opponent's 115% total SD Absorption, as 115%-13% means they would still have 102% SD Absorption left. Therefore, it's advised to equip SD Ignore staff in this case. However, if you were a BK or MG for example, you could equip two SD Decrease swords as 115%-20% would mean opponent's SD Absorption would lower to 95%, resulting in 5% health damage and 95% SD damage.


Gear recommendations

I'm going to buy Tier-2 Uber Horus ($50), which yellow options should I choose?

If it was Tier-2 Uber Amun Ceremonial ($50) set, the answer would be quite simple - full DDR, because of the nature of the DL. DL characters utilize Dark Horse which allows them to attack their opponents without interruption, therefore they don't need SD Damage Absorb sets. Elves are in the same situation as they utilize Horn of Dinorant, granting them immunity to stumbling animations, therefore they can also attack without interruption and do not need SD Damage Absorb pieces in their armor.

However, this is difficult to answer because of the nature of SM, as it almost always depends on what class opponent you going to face, and their choice of yellow options. The SM is unable to use pets to gain immunity to stumbling animations, therefore SM characters have to fully utilize their SD Damage Absorb pieces in order to remain effective in PvP.

Ideally as a SM, you would want to have two staffs and two sets. One staff with SD Ignore and another with SD Decrease. Full DDR (Damage Decrease Rate 7%) and full SD Damage Absorb sets. This will allow you room for optimizing your gear depending on the choices of yellow options your opponents will make.

However, if you are only able to purchase one Horus set, I would recommend choosing five SD Damage Absorb parts and a SD Ignore staff, and the reason for this choice is:

As a SM, you would be probably battling other SM players, so let's take SM vs. SM scenario.

The reason of set choice (Five pieces of SD Damage Absorb): If your opponent switched to SD Decrease staff (Staffs have 13% SD Decrease value.), you would require a minimum of five SD Damage Absorb pieces in order to prevent them from bypassing your SD set, which would result in causing your character to constantly stumble from taking damage to health.

If you used any less than five SD Damage Absorb parts, their SD Decrease staff would succeed in neutralizing your 4x SD Damage Absorb pieces, as a result your chances of winning that battle would decrease exponentially, as you wouldn't be able to attack them with minimal interruption. (4x SD Damage Absorb = 20% SD Absorption added to default 90% SD Absorption = 110% total absorption, -13% from the opponent's SD Decrease staff; result is only 97% total SD Absorption.).

The reason of weapon choice (SD Ignore rate when attacking): If you are going to have only one weapon, the safest choice of a yellow option is always SD Ignore. Not only SD Ignore will allow you to have a decent chance against the users of SD Damage Absorb sets in combat, but it will also cause them to stumble from your attacks and reflect, preventing them from chaining non-stop attacks on you.

If you used SD Decrease or Critical damage increase staff, your opponent could equip at least five pieces of SD Damage Absorb set which would neutralize your SD Decrease staff, and Critical damage increase option wouldn't help you much in this case.


However, as I mentioned earlier, this will only cover this specific PvP scenario. Ideally you also want to have SD Decrease staff ready for use against players utilizing only 1-4 SD Damage Absorb pieces. And you would also want to have extra SD Damage Absorb pieces, just in case you happen to come across a BK using dual SD Decrease swords.


Can yellow options be changed after they arrive in vault?

You can change yellow options using the Webshop -> Warehouse -> Upgrade -> Upgrade Item. However, this option costs 2,250 Credits per change. If you have recently bought an uber item (1-2) weeks ago, I suggest contacting RESiSTANT either via [email protected] or Discord: VENCi#3206


Which classes utilize the SD Damage Absorb most?

The classes that utilize SD set the most are SM, BK and MG (Strength type). However, the most SD set reliant class is SM, as it is possible to create full DDR PvP BK. As well as energy MG which utilizes Horn of Uniria and full DDR set.


Closing notes.

Because of the nature of ever-changing PvP which is still relevant today, I will leave this guide open for changes and corrections.

I may have forgotten to add something. I will most likely keep on editing this thread for improvements.
 
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