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Official Poll Should automation be disabled within Siege Server Maps?

Should automation (MU Helper, /attack, /offattack) be disabled within Siege Server Maps?


  • Total voters
    11
  • Poll closed .

RESiSTANT

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๐Ÿ“Š COMMUNITY POLL : THE SIEGE SERVER EXPERIENCE
Shaping the future of competitive gameplay together





Greetings, Insanians!

We are currently evaluating the gameplay balance within our Siege Server. To ensure the most competitive and engaging environment, we are considering a significant change to how combat is handled in specific zones.
THE PROPOSALAFFECTED MAPS
Disable MU Helper
Disable /attack & /offattack

(Requiring manual play/skill)
โ€ข Valley of Loren (Deep)
โ€ข Land of Trials
โ€ข Crywolf
โ€ข Refuge & Barracks

Please vote wisely!

Option 1:​


Yes โ€” Prioritize Active Gameplay & Competition. "It is necessary to stop 24/7 AFK grinding in premium zones. This change will reward active players, increase map turnover, and make Siege/Deep Loren feel like high-stakes territory again."

Option 2:​


No โ€” Prioritize Accessibility & Multi-tasking. "Keep the current system. In 2026, the convenience of being able to progress while managing other tasks is essential to the modern MU experience. Don't force manual play for farming."




โš ๏ธ ATTENTION: VOTE REQUIREMENTS

Your voice only counts if you speak up!
To prevent botting and ensure "ghost votes" don't skew the results:
๐Ÿ“Votes WITHOUT a reply explaining your reasoning will be discarded.
๐Ÿ‘‰ Please provide constructive feedback on how this would impact your guild or solo play.




Thank you for being part of the evolution of InsaniaMU!
The InsaniaMU Team
 

Delvill

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I disagree because the Crywolf map will be affected.
Players farm items there to create Fenrir, and these items aren't easy to obtain.
In LOT, players probably farm items too.
So we need a Helper here.

In the Barracks/Refuge, we're only there to complete the character quest and nothing more.
We don't need a Helper here.
 

Life

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It is a hard decision.

1. If we make Crywolf non-pvp, then the 1st option without hesitation.
Reasoning:
- Crywolf is a good farming spot. If we make it non-pvp it will be taken over by the stronger players, and because of the /offattack command, other players will be excluded from farming (as I said in another post). It will be the same as S2 stadium regarding the leveling spots.

2. However, if we keep it pvp, then the 2nd options is more preferable.
Reasoning:
- If other players can take over the place from the offline farming player then sure. I would say it is fair if someone actively playing then he/she can take over the farming spots.

Therefore I will wait a bit until we decide the faith of Crywolf, so I can put my vote regarding the above. :cool:
 

bzdetny

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Considering how low the drop rate is for fenrir related items on Crywolf I would say disabling MU Helper entierly is a kind of crazy idea. Therefore option nr 2 is my choice, I like Life's reasoning here.
Post automatically merged:

IMO, just PvP on and leave it how it is :D
 
Last edited:

KingCobra

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Keep Land of trial MU helper active so we can still do something while we are farming, and Crywolf too, for the same reason.
 

Pythagoras

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I'd go for option 1 - disable /attack /offattack and off helper, just like how it's set up S2. off helper doesn't mean disable the whole helper but preventing offline usage of it (correct me if I'm wrong)

Or enable them all, but make it PvP just like S1. However, this will affect the Balgass event, which is on the same map, since there are people who kill elves during the event.
 

KingCobra

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Agree to disable /attack /offattack but leave MUhelper active
 

Hellyon

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Vote for option 2, keep all as current. /offattack /attack are VIP befenit so VIP players can use it anytime they want and make those map PvP
 
Last edited:

wangbarz

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Option 1 > But if its possible to just remove the /attack /offattack option on this specific maps and just leave the auto helper.
 
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