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Game Suggestion PK on spots and ingame events.

BlazeLord

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Hello everyone.

With the increase of new players and people leveling every day, it's getting harder to find a good empty spot to level, some times we are able to just merge parties and that's great! but some other times the parties are full, players are AFK for a long time or they just leave a full stats character on the spot untill next reset to take it back after or simply dont wan't extrangers in the PT.

It seems like in this type of situations the PK must be available, it's just not right to slow down the leveling process of other players just because we are not allowed to take action playing and fighting for it (Like it should be in a pvp server), the spots are for everyone at any time needed.

My suggestion will be to allow killing for leveling spots, there is not much action on the server right now, not even in Castle Siege or ingame events and I think it's time for some changes, of course some people will start to farm kills to show off but at the end of the day that kill count is just a meaningless "show off" stat and the things we are losing to protect that are much more important, people are just sleeping on the characters almost every day, leaving it afk for hours on the same spot because there are no incentives that make you say "ok I'll stop leveling to play this ingame event and get the reward (Not all events are like this of course.)" with the excuse that is a hard server. It is a hard server YES but don't make it boring with those restrictions and lack of actual meaningful rewards!

The idea is to create different ways for leveling. for example: better spots on PVP only different maps from level 1 to 400 and another "Leveling Path" with normal spots in non-PVP maps or with the option to activate /Offpvp so if you want to sleep on you character you can just do it. but if you are actually playing get the reward for a faster reset at the cost of in game activity like pvp or joining ingame events (Blood castle, devil square, chaos castle, etc).

As I see it now the paths that I personally use for leveling from 1 to 400 are these:

1. When I'm busy working i go: Lorencia, Devias, LT7, Ferea. Because i can use /offpvp and i don't need to deal with much other players.
2. When I want to level faster i go: Lorencia, Devias, Arena, Karutan, Nixie, KuberaMine.

Just to make a fast idea of what could be different is first to remove ban for killing (also make respawn points INSIDE safe zones to avoid killing by mistake) and to make the better spots with mobs that give just a significant higher exp on the maps that require a higher level to go for example: if I'm busy to play I'll just go devias 2 because it's a non- pvp map or because i can use /offpvp. But if I want to make the resets faster and I'm willing to deal with other players because I'm actually playing I'll go Devias 4 instead with stronger and more exp rewarding mobs than Devias 2, and so on on higher level maps! also i think that by doing it this way we will make players to use all those different maps that no one uses because there's not even a vault/good spots in them.

This is just my humble sugestion that I think will be beneficial for active players and also for players that don't have enough time to play for long periods of time or people that just level and change maps during work, etc..

I wouldn't mind the "kill count" if I know it's affecting the game directly, maybe together as a comunity we can find a way to prevent this kill farming to happen, also to find a good reward for in-game events, The reality is that no one is playing them constantly because there is NO POINT to join them... And speaking as an active player from South America trust me when I say that because my time zone it's very hard to find active players to play, you can see me everyday asking for pvp in post messages because i just get bored of leveling alone almost all the time and why would I join an ingame event? not even for an increase in exp for a faster reset, or maybe for 1 BLESS by completing the Crywolf event all by myself? come on now...

Thanks for taking the time reading and I hope we can find a work around this, I'm just posting a little point of view of the things I think could make the game play a bit more fun everyday.
 
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Nikki

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let see what others think about it. if no decent amount of reactions are getting this thread, it will automatic stay as it is. as we do not change rules for just 1 player who makes a thread.
as we have a 130+ online player count,
We need to see atleast 13 ppl who reply on this thread with their feedback about it, and not just "I agreed with this suggestion."
 

Truman

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Hello everyone.

With the increase of new players and people leveling every day, it's getting harder to find a good empty spot to level, some times we are able to just merge parties and that's great! but some other times the parties are full, players are AFK for a long time or they just leave a full stats character on the spot untill next reset to take it back after or simply dont wan't extrangers in the PT.

It seems like in this type of situations the PK must be available, it's just not right to slow down the leveling process of other players just because we are not allowed to take action playing and fighting for it (Like it should be in a pvp server), the spots are for everyone at any time needed.

My suggestion will be to allow killing for leveling spots, there is not much action on the server right now, not even in Castle Siege or ingame events and I think it's time for some changes, of course some people will start to farm kills to show off but at the end of the day that kill count is just a meaningless "show off" stat and the things we are losing to protect that are much more important, people are just sleeping on the characters almost every day, leaving it afk for hours on the same spot because there are no incentives that make you say "ok I'll stop leveling to play this ingame event and get the reward (Not all events are like this of course.)" with the excuse that is a hard server. It is a hard server YES but don't make it boring with those restrictions and lack of actual meaningful rewards!

The idea is to create different ways for leveling. for example: better spots on PVP only different maps from level 1 to 400 and another "Leveling Path" with normal spots in non-PVP maps or with the option to activate /Offpvp so if you want to sleep on you character you can just do it. but if you are actually playing get the reward for a faster reset at the cost of in game activity like pvp or joining ingame events (Blood castle, devil square, chaos castle, etc).

As I see it now the paths that I personally use for leveling from 1 to 400 are these:

1. When I'm busy working i go: Lorencia, Devias, LT7, Ferea. Because i can use /offpvp and i don't need to deal with much other players.
2. When I want to level faster i go: Lorencia, Devias, Arena, Karutan, Nixie, KuberaMine.

Just to make a fast idea of what could be different is first to remove ban for killing (also make respawn points INSIDE safe zones to avoid killing by mistake) and to make the better spots with mobs that give just a significant higher exp on the maps that require a higher level to go for example: if I'm busy to play I'll just go devias 2 because it's a non- pvp map or because i can use /offpvp. But if I want to make the resets faster and I'm willing to deal with other players because I'm actually playing I'll go Devias 4 instead with stronger and more exp rewarding mobs than Devias 2, and so on on higher level maps! also i think that by doing it this way we will make players to use all those different maps that no one uses because there's not even a vault/good spots in them.

This is just my humble sugestion that I think will be beneficial for active players and also for players that don't have enough time to play for long periods of time or people that just level and change maps during work, etc..

I wouldn't mind the "kill count" if I know it's affecting the game directly, maybe together as a comunity we can find a way to prevent this kill farming to happen, also to find a good reward for in-game events, The reality is that no one is playing them constantly because there is NO POINT to join them... And speaking as an active player from South America trust me when I say that because my time zone it's very hard to find active players to play, you can see me everyday asking for pvp in post messages because i just get bored of leveling alone almost all the time and why would I join an ingame event? not even for an increase in exp for a faster reset, or maybe for 1 BLESS by completing the Crywolf event all by myself? come on now...

Thanks for taking the time reading and I hope we can find a work around this, I'm just posting a little point of view of the things I think could make the game play a bit more fun everyday.
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i agree
 

Sney

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I agree to the suggestion giving advantages to active players playing in-game events BC CC DS and other in-game events :)
 

dominic07

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Hello everyone.

With the increase of new players and people leveling every day, it's getting harder to find a good empty spot to level, some times we are able to just merge parties and that's great! but some other times the parties are full, players are AFK for a long time or they just leave a full stats character on the spot untill next reset to take it back after or simply dont wan't extrangers in the PT.

It seems like in this type of situations the PK must be available, it's just not right to slow down the leveling process of other players just because we are not allowed to take action playing and fighting for it (Like it should be in a pvp server), the spots are for everyone at any time needed.

My suggestion will be to allow killing for leveling spots, there is not much action on the server right now, not even in Castle Siege or ingame events and I think it's time for some changes, of course some people will start to farm kills to show off but at the end of the day that kill count is just a meaningless "show off" stat and the things we are losing to protect that are much more important, people are just sleeping on the characters almost every day, leaving it afk for hours on the same spot because there are no incentives that make you say "ok I'll stop leveling to play this ingame event and get the reward (Not all events are like this of course.)" with the excuse that is a hard server. It is a hard server YES but don't make it boring with those restrictions and lack of actual meaningful rewards!

The idea is to create different ways for leveling. for example: better spots on PVP only different maps from level 1 to 400 and another "Leveling Path" with normal spots in non-PVP maps or with the option to activate /Offpvp so if you want to sleep on you character you can just do it. but if you are actually playing get the reward for a faster reset at the cost of in game activity like pvp or joining ingame events (Blood castle, devil square, chaos castle, etc).

As I see it now the paths that I personally use for leveling from 1 to 400 are these:

1. When I'm busy working i go: Lorencia, Devias, LT7, Ferea. Because i can use /offpvp and i don't need to deal with much other players.
2. When I want to level faster i go: Lorencia, Devias, Arena, Karutan, Nixie, KuberaMine.

Just to make a fast idea of what could be different is first to remove ban for killing (also make respawn points INSIDE safe zones to avoid killing by mistake) and to make the better spots with mobs that give just a significant higher exp on the maps that require a higher level to go for example: if I'm busy to play I'll just go devias 2 because it's a non- pvp map or because i can use /offpvp. But if I want to make the resets faster and I'm willing to deal with other players because I'm actually playing I'll go Devias 4 instead with stronger and more exp rewarding mobs than Devias 2, and so on on higher level maps! also i think that by doing it this way we will make players to use all those different maps that no one uses because there's not even a vault/good spots in them.

This is just my humble sugestion that I think will be beneficial for active players and also for players that don't have enough time to play for long periods of time or people that just level and change maps during work, etc..

I wouldn't mind the "kill count" if I know it's affecting the game directly, maybe together as a comunity we can find a way to prevent this kill farming to happen, also to find a good reward for in-game events, The reality is that no one is playing them constantly because there is NO POINT to join them... And speaking as an active player from South America trust me when I say that because my time zone it's very hard to find active players to play, you can see me everyday asking for pvp in post messages because i just get bored of leveling alone almost all the time and why would I join an ingame event? not even for an increase in exp for a faster reset, or maybe for 1 BLESS by completing the Crywolf event all by myself? come on now...

Thanks for taking the time reading and I hope we can find a work around this, I'm just posting a little point of view of the things I think could make the game play a bit more fun everyday.
im agree with this and pls balanced pvp with elf very over power dmg
 

zoroo

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Hello everyone.

With the increase of new players and people leveling every day, it's getting harder to find a good empty spot to level, some times we are able to just merge parties and that's great! but some other times the parties are full, players are AFK for a long time or they just leave a full stats character on the spot untill next reset to take it back after or simply dont wan't extrangers in the PT.

It seems like in this type of situations the PK must be available, it's just not right to slow down the leveling process of other players just because we are not allowed to take action playing and fighting for it (Like it should be in a pvp server), the spots are for everyone at any time needed.

My suggestion will be to allow killing for leveling spots, there is not much action on the server right now, not even in Castle Siege or ingame events and I think it's time for some changes, of course some people will start to farm kills to show off but at the end of the day that kill count is just a meaningless "show off" stat and the things we are losing to protect that are much more important, people are just sleeping on the characters almost every day, leaving it afk for hours on the same spot because there are no incentives that make you say "ok I'll stop leveling to play this ingame event and get the reward (Not all events are like this of course.)" with the excuse that is a hard server. It is a hard server YES but don't make it boring with those restrictions and lack of actual meaningful rewards!

The idea is to create different ways for leveling. for example: better spots on PVP only different maps from level 1 to 400 and another "Leveling Path" with normal spots in non-PVP maps or with the option to activate /Offpvp so if you want to sleep on you character you can just do it. but if you are actually playing get the reward for a faster reset at the cost of in game activity like pvp or joining ingame events (Blood castle, devil square, chaos castle, etc).

As I see it now the paths that I personally use for leveling from 1 to 400 are these:

1. When I'm busy working i go: Lorencia, Devias, LT7, Ferea. Because i can use /offpvp and i don't need to deal with much other players.
2. When I want to level faster i go: Lorencia, Devias, Arena, Karutan, Nixie, KuberaMine.

Just to make a fast idea of what could be different is first to remove ban for killing (also make respawn points INSIDE safe zones to avoid killing by mistake) and to make the better spots with mobs that give just a significant higher exp on the maps that require a higher level to go for example: if I'm busy to play I'll just go devias 2 because it's a non- pvp map or because i can use /offpvp. But if I want to make the resets faster and I'm willing to deal with other players because I'm actually playing I'll go Devias 4 instead with stronger and more exp rewarding mobs than Devias 2, and so on on higher level maps! also i think that by doing it this way we will make players to use all those different maps that no one uses because there's not even a vault/good spots in them.

This is just my humble sugestion that I think will be beneficial for active players and also for players that don't have enough time to play for long periods of time or people that just level and change maps during work, etc..

I wouldn't mind the "kill count" if I know it's affecting the game directly, maybe together as a comunity we can find a way to prevent this kill farming to happen, also to find a good reward for in-game events, The reality is that no one is playing them constantly because there is NO POINT to join them... And speaking as an active player from South America trust me when I say that because my time zone it's very hard to find active players to play, you can see me everyday asking for pvp in post messages because i just get bored of leveling alone almost all the time and why would I join an ingame event? not even for an increase in exp for a faster reset, or maybe for 1 BLESS by completing the Crywolf event all by myself? come on now...

Thanks for taking the time reading and I hope we can find a work around this, I'm just posting a little point of view of the things I think could make the game play a bit more fun everyday.

Post automatically merged:

i agree
Post automatically merged:

Hello everyone,





Thank you for sharing your ideas. Your points are valid and convincing. Adding a system that allows competition for leveling spots with better rewards in riskier areas will make the game more exciting. I also agree that improving event rewards will encourage players to participate instead of relying on AFK leveling. Your suggestions are excellent and deserve to be implemented!



Thank you
 
Last edited:

KingCobra

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I agree with this but for as long after being killed your character will respawn in the safe zone to avoid being killed again and again or better yet remove this (killed and death) count in character so the player whose leveling will not care if other player wants to kill them all over again.

as I suggested before keep the /offpvp in Losttower7 Karutan2 and Ferea but ( disable /offattack) in these 3 maps for the player to have none pvp map.
 

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as I suggested before keep the /offpvp in Losttower7 Karutan2 and Ferea but ( disable /offattack) in these 3 maps for the player to have none pvp map.

This is actually a good suggestion:
DISABLE /offattack in LT7, Karutan2 and Ferea - This will prevent offline people to take leveling spots
but I disagree on enabling /offpvp on these maps - People can still leave their char and press F12 - not much difference with /offattack.

I suggest to DISABLE /offpvp in LT7, Karutan2 and Ferea as well - This way, people sleeping in spots can be killed (they can re-enable helper if they are really Online)

and adding meaningful rewards for in game events that AFK people would wake up and say "ok I'll stop leveling to play this ingame event and get the reward" quoting from the initial suggestion. You may also disallow Multi Client entering in in-game events BC, DS and others so rewards cannot be exploited.

These suggestions are to make advantages on active and online players and encourages those that are sleeping and AFK players to be active and do something in game.
 
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KingCobra

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Sney the reason I suggested L7 Kanturu2 and Ferea for allowing/offpvp is because this maps are secondary leveling map only.

The main maps good to level are Arena and KuberaMine really good for exp. the reason players now leveling in ferea because you can do /offpvp this just proves that a lot of players do not want to be bothered doing leveling.

If many players do not mind being killed, then those players should use Kuberamine. However, since we see a lot of players using Ferea, it just shows that these players do not want to be killed over and over again.

Kuberamine was famous for leveling before but when we find out that Ferea can be /offpvp now you see more players using that map.

I think better suggestion is removing the Kill count and death count. Then including myself would not care if full gear player kills me while I'm Reset 0 and he is 20MR with 36RR
 

Sney

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Sney the reason I suggested L7 Kanturu2 and Ferea for allowing/offpvp is because this maps are secondary leveling map only.

The main maps good to level are Arena and KuberaMine really good for exp. the reason players now leveling in ferea because you can do /offpvp this just proves that a lot of players do not want to be bothered doing leveling.

If many players do not mind being killed, then those players should use Kuberamine. However, since we see a lot of players using Ferea, it just shows that these players do not want to be killed over and over again.

Kuberamine was famous for leveling before but when we find out that Ferea can be /offpvp now you see more players using that map.

I think better suggestion is removing the Kill count and death count. Then including myself would not care if full gear player kills me while I'm Reset 0 and he is 20MR with 36RR
I've tried and it looks like the mobs in Ferea gives more exp than in Kubera 🤔
 

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I agree to this post, sometimes when i came back to work my character is in safe zone LOL . it's hard to be on AFK when some trippers are there to kill some players.
 

Truman

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I agree to this post, sometimes when i came back to work my character is in safe zone LOL . it's hard to be on AFK when some trippers are there to kill some players.
expect to be pked if you are AFK in a good spot..
Post automatically merged:

Sney the reason I suggested L7 Kanturu2 and Ferea for allowing/offpvp is because this maps are secondary leveling map only.

The main maps good to level are Arena and KuberaMine really good for exp. the reason players now leveling in ferea because you can do /offpvp this just proves that a lot of players do not want to be bothered doing leveling.

If many players do not mind being killed, then those players should use Kuberamine. However, since we see a lot of players using Ferea, it just shows that these players do not want to be killed over and over again.

Kuberamine was famous for leveling before but when we find out that Ferea can be /offpvp now you see more players using that map.

I think better suggestion is removing the Kill count and death count. Then including myself would not care if full gear player kills me while I'm Reset 0 and he is 20MR with 36RR
better yet remove the offline attack option.it will free up good spot to those who play online...
 
Last edited:

BlazeLord

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It's great to see interest in this topic, I hope the staff considers implementing this suggestion as it is beneficial for all types of players and especially for the server.

- Players who do not want to interact with others while leveling could do so without a problem.

- Players who want to reset "faster" and are willing to interact (PvP) will be able to do so.
It will be much more comfortable for everyone in general and will give a good diverse environment for everyone, since we will have something else to do when playing the events mentioned, which in the end benefits the server.

This suggestion, if applied, should be done in its entirety so as not to generate contradictions.
 

Lowenlicht

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I agree with the supreme freedom for kills and it would be good to remove from the display when someone dies and remove the kill points and deaths points,Many players give up pvp because of this
 

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I agree with this also, we only have pvp server, so killing is inevitable specially to those hot spot and someone afk there.
 
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